![]() The lure of creating a game that has a persistent following, with a high number of concurrent users who can be convinced to purchase microtransactions and season passes for years, might be too strong for any large video game company with a profit motive to dismiss.īut there are numerous pitfalls when it comes to adapting the live-service model naturally embedded in MMORPGs into areas outside of that narrow genre, and Square Enix has seemingly stumbled into all of them. That’s not even mentioning Fortnite, whose massive popularity has cemented the live-service model in the console arena. ![]() Take a look at SteamDB and you’ll see live-service games atop the charts, including Lost Ark, Counter-Strike: Global Offensive, Dota 2, Apex Legends, Destiny 2, Rust, PUBG: Battlegrounds, and Rocket League. ![]() Giving Square Enix some benefit of the doubt, it’s not the only company chasing the live-service trend, as gamers seem more and more inclined to accept the concept. Not only has their reputation suffered in the eyes of the gaming community, who believe that Square Enix has lost touch with what they want, but it has put formidable developers such as Crystal Dynamics and PlatinumGames in a dangerously precarious position. ![]() Despite the success of the subscription-based Final Fantasy XIV, the publisher has squandered much of its goodwill with how terribly they have shoehorned the live service model into Marvel’s Avengers, Babylon’s Fall, and most recently, Chocobo GP. To put it nicely, Square Enix has had to learn about the dangers of the “games as a service” model the hard way. ![]()
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